Our expressed end goal includes breaking apart vocations to allow players to choose which profession they want to learn, providing crafters with the ability to make some best in slot or equally competitive items through their professions, expanding upon existing crafting systems that may have been overlooked for a long time (I’m looking at you, essences) and expanding the system for the future.Īnother focus will be on the continued importance of festivals and events. We are also planning to begin a revision to the crafting system that will continue throughout the year. The impact here will be less on the moment-to-moment experience on the landscape and more on the management of this resource in dungeons and raids. On a more general systems note, we are revisiting Power how it is used, how it is recovered, and its importance as a main statistic. We will also be focusing on more targeted changes for classes in the first release of the New Year, with Captain and Warden getting their first updates. We are also making some more balance tweaks to the Delving system in an effort to smooth the difficulty transitions as you progress toward the higher tiers. Additionally, we are expanding the Delving system into the Library and School at Tham Mírdain and revising the reward system slightly to make the repeatable nature and rewards of the Delving system more appealing. The Return to Carn Dûm features a new end game instance cluster with two 3-player instances, a 6-player instance, a new raid, and all of the spoils and rewards that you expect to find in a new space. New enemies scrabble to seize power, and it falls to the Free People to stop the rise of a single leader in the ravaged city. There, in the shadow of a great citadel, a power vacuum draws from the diaspora of evil denizens looking for any semblance of leadership and guidance. More specifically, the iron city in the poisonous wastes of northern Middle-earth, Carn Dûm. Our journey through 2023 begins with a visit to the distant and familiar land of Angmar. You can see that we are planning on four content patches throughout 2023, each building toward our next major expansion release by the end of the year: Our focus in 2023 is bringing some of those experiences up to more modern expectations and the expansion of the game world, story, and direction as we begin the next 15 years of our journey together. We also understand that there is a need for level cap content and new things for you to do. Reflecting on where we are in the development of the game, we recognize that there are some areas, systems, and experiences that need attention and sprucing up. This is the single word that I would use to describe the goals for The Lord of the Rings: Online in 2023. We saw new players and returning players and continued to expand on our living Middle-earth.īut let’s be honest – that’s old news and you don’t want to read about last year. We celebrated 15 years of development, released the Before the Shadow mini-expansion, which introduced a new starter area to the game, the delving system, a new 6-player dungeon, skirmish, and much more. 2022 was a great year for The Lord of the Rings Online. Severlin and Cordovan graciously allowed me to put pen to paper for this important update and roadmap for our 16th year!īefore we dive into the changes for 2023, I wanted to take a brief moment and look at the year that was. For those that may not know me, I am Allan “Orion” Maki, the Lead Systems Designer on The Lord of the Rings: Online. Welcome to the first Letter to the Players for 2023.
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